Type: Performance-Based
Performance-Based

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Risk Level:High
Supplies:Items to Pass
Tags: Assembly Games, Rally Games, Lunchtime Activities
Process
  1. Construct teams of 10-15 in straight lines (front to back).
  2. The goal of the game is simple—teams pass items in an alternating fashion (first through their legs, and then over their head) before the opposing team finishes.
Performance-Based

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Risk Level:High
Tags: Assembly Games, Rally Games, Lunchtime Activities
Process
  1. The activity is simple: participants must eat as much of a pie as possible in 1 minute without the use of their hands.
  2. Want variation? Make the pie entirely whipped cream with M&Ms at the bottom. Students must retrieve as many M&Ms as possible before time runs out!
Performance-Based

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Risk Level:High
Tags: Lunchtime Activities
Process
  1. Hand pairs of students a single water balloon.
  2. Starting only a few feet apart, students gently toss their water balloon to one another.
  3. After each successful toss, students must take 1 step back.
  4. If your balloon pops, you’re out!
  5. The final 2 students with an intact balloon, win!
Performance-Based

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Risk Level:High
Supplies:Appropriate Music
Tags: Assembly Games, Rally Games
Process
  1. Pick 10-15 students from the audience to participate in a dance contest.
  2. Winners are selected based on applause volume from the crowd.
  3. Want to add some extra fun? Make sure and include teachers in the mix!
Performance-Based

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Risk Level:High
Supplies:Basketballs, Connect 4
Tags: Assembly Games, Rally Games, Lunchtime Activities, Halftime Activities
Process
  1. For a proper explanation of this game, please see the link below.
  2. NOTE: You will need to find a group on campus capable of constructing this game.
Performance-Based

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Risk Level:Medium
Supplies:Hula Hoops
Process
  1. Line up 2 teams of 10-15 people.
  2. Next, set up a long, wavy line of hula hoops. These hoops should form a pathway connecting one team to the other.
  3. When the race begins, participants hop from one hoop to another. When they reach a player from the opposing team, players quickly play “rock, paper, scissors”. The winner continues hopping, while the loser steps off the path.
  4. Once your teammate is eliminated, the next person in line can begin hopping towards the other team.
  5. The first team to send 5 teammates all the way through to the other side, wins!
Performance-Based

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Risk Level:High
Supplies:Rope, Milk Crates
Tags: Assembly Games, Rally Games, Lunchtime Activities
Process

2 participants attempt to pull each other off of a milk crate using a tug-of-war-rope.

Performance-Based

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Risk Level:High
Supplies:Hula Hoops
Tags: Assembly Games, Rally Games, Lunchtime Activities
Process
  1. Line up 5-10 participants in a straight line.
  2. 5-10 feet away, set aside a separate line of participants.
  3. When the race begins, students race to throw and stack 5 “rings” (hula hoops) on their partner. The first to do so wins!
Performance-Based

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Risk Level:Medium
Supplies:Chalk
Tags: Assembly Games, Rally Games, Lunchtime Activities
Process
  1. In order for this activity to run smoothly, first be sure that you have a good amount of space to work with. A large open field or courtyard will usually do the trick.
  2. Next, take ample time to design a proper maze for students to run through. The maze can be designed using walls or simple chalk boundaries.
  3. In addition to drawing out your maze, add “Ghosts” to chase participating Pac Men/Women.
  4. Finally, open up the activity for participation! This is a phenomenal activity for students to take part in with minimal risk.